Tuesday, March 08, 2005

Muse

Words don't belong to anyone.

Not feeling bad or strongly in any direction about anything in particular today, so I'll just make some notes.

settings:
beginning? don't know.
windmill field, bright vibrant colours. on the way.
rollercoaster (HL2 did it???)
buddha mountain. overwhelming perspective. giddy heights. odd hierarchical statue arrangement.

mechanics:
failure as theme.
minimal amount of powerful characters.
conversation and exploration.
is it a game? who cares.

implementation:
choices: HL2 &/ C++ is it really.
first person? yes.
no shooting.
throwing? yes.
using? yes.
carrying? realistic.

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